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蛇阵函数C语言,蛇形方阵的c语言

c语言怎样设计游戏?

1. 输出1+1 = ? 输入2,则输出正确,输入其他则显示错误

创新互联一直通过网站建设和网站营销帮助企业获得更多客户资源。 以"深度挖掘,量身打造,注重实效"的一站式服务,以成都网站制作、成都网站建设、移动互联产品、网络营销推广服务为核心业务。十载网站制作的经验,使用新网站建设技术,全新开发出的标准网站,不但价格便宜而且实用、灵活,特别适合中小公司网站制作。网站管理系统简单易用,维护方便,您可以完全操作网站资料,是中小公司快速网站建设的选择。

2. 24点游戏,输出4个数,输入一行表达式,程序内部计算表达式的值(比较费劲),若=24则返回胜利,否则失败

3. 五子棋(无AI,否则难),黑白方轮流输入坐标,每次输入完坐标都重新输出一次棋盘上所有棋子,具体方式就是把存储棋子的矩阵挨个输出,无棋输出空格,黑输出*,白输出o,循环直到判断游戏是否结束的函数返回值为真,即有5子相连才结束。

4. 贪食蛇。这个需要查阅有关**的资料:线程(或计时器),响应键盘按键,随机数等等。蛇每隔单位时间向当前方向前进一步,然后刷新(也就是把画面重新输出一遍),在随机位置产生食物,蛇的尾巴经过食物(即已经消化)后加长一段。按方向键时改变记录当前方向变量的值。加入判断死亡的机制。

这个用控制台(就是和DOS似的,只有press any key to continue之类文字的界面)也可以实现,但是相关资料较少很难找,选择图形编程(windows下常用的软件都是这样,有窗口的)资料更多一些,如果你是在windows上编,就查C语言windows api,刚开始编时不会很方便。由易到难地尝试吧,不必急于用图形编程,控制台也是可以编出好游戏的,这是基础。

c语言 只用循环/选择 输出n阶蛇行/螺旋方阵

#includeiostream.h

#includemath.h

/*(1) 螺旋方阵,如下图:

1 2 3 4

12 13 14 5

11 16 15 6

10 9 8 7

*/

void op1(int n)

{

int i = 0, //i表示方阵的行数

j = 0; //j表示方阵的列数

int *p = new int[n*n];//p表示方阵数组

int temp = 1;

int t;

for (t = 0; t ((float)n / 2); t++) //t表示圈数

{

for (; j n - t; j++) //行数不变,方阵的值随着列数的增加而增加(1,2,3,4,5)(17,18,19)(25)

p[i*n+j] = temp++;

j--;

i++;

for (; i n - t; i++) //列数不变,方阵的值随着行数的增加而增加(6,7,8,9)(20,21)

p[i*n+j] = temp++;

j--;

i--;

for (; j = t; j--) //行数不变,方阵的值随着列数的减少而减少(10,11,12,13)(22,23)

p[i*n+j] = temp++;

j++;

i--;

for (; i t; i--) //列数不变,方阵的值随着行数的减少而减少(14,15,16)(24)

p[i*n+j] = temp++;

j++;

i++;

}

for (i = 0; i n; i++)

{

for (j = 0; j n; j++)

{

coutp[i*n+j]" ";//show.Text += p[i][j] + " ";

}

coutendl;

// show.Text += "\r";

}

}

/*

2) 蛇形方阵,如下图:

1 2 6 7

3 5 8 13

4 9 12 14

10 11 15 16

*/

void op2(int n)

{

int i, j, k; //i表示行数,j表示列数,k表示行数和列数的和

int m = 2 * n - 2; //m表示方阵行数最大和列数最大的和

int temp = 1; //temp表示递增变量

int *array = new int[n*n]; //array表示矩阵数组

for (k = 0; k = m; k++) //根据矩阵的对称性求解;(array[2,0],array[1,1],array[0,2]的行数和列数的和相等)

{

int l = k % 2; //根据k值的递增,改变行数和列数递增的方向;当k为奇数先行后列,当k为偶数先列后行

for (i = 0; i n; i++)

{

j = k - i;

if (j n j = 0) //判断j的值范围,以免超过数组长度

{

if (l == 1)

{

array[i*n+j] = temp;

}

if (l == 0)

{

array[j*n+i] = temp;

}

temp++;

}

}

}

for (i = 0; i n; i++)

{

for (j = 0; j n; j++)

{

/* show.Text += array[i*n+j];

show.Text += " "; */

coutarray[i*n+j]" ";

}

// show.Text += "\n";

coutendl;

}

}

int main()

{

int n1,n2;

while(cinn1n2)

{

op1(n1);

cout"***************"endl;

op2(n2);

}

return 0;

}

不是我做的,不过你可以也看一下!!!!!!!

c语言编贪吃蛇,用什么编译环境,怎么显示贪吃蛇和水果,怎么键盘响应?我菜鸟都不算,求指教。

你如果用TC

#includegraphics.h

#includestdlib.h

#define N 200

#define up 0x4800

#define down 0x5000

#define left 0x4b00

#define right 0x4d00

#define esc 0x011b

#define Y 0x1579

#define n 0x316e

int gamespeed; /* 游戏速度 */

int i,key,color;

int score=0; /* 游戏分数 */

char cai48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x04,0x00,0x18,0x00,0x00,0x00,0x0E,0x00,

0x1C,0x00,0x00,0x00,0x1C,0x00,0x1C,0x00,

0x00,0x00,0x20,0x00,0x38,0x00,0x00,0x00,

0x40,0x00,0x78,0x00,0x00,0x01,0x80,0x40,

0x70,0x00,0x00,0x03,0x80,0xC0,0xE0,0x00,

0x00,0x07,0x80,0x80,0xC0,0x00,0x00,0x0E,

0x11,0x81,0xC0,0x00,0x00,0x08,0x61,0x01,

0x80,0x00,0x00,0x00,0x23,0x03,0x04,0x00,

0x00,0x02,0x02,0x00,0x06,0x00,0x00,0x1E,

0x04,0x00,0x0F,0x00,0x00,0x1C,0x1F,0x80,

0x1E,0x00,0x00,0x08,0x3F,0x80,0x3C,0x00,

0x00,0x00,0xFF,0x80,0x38,0x00,0x00,0x03,

0xFF,0x80,0x78,0x00,0x00,0x0F,0xF8,0x00,

0xF0,0x00,0x00,0x7F,0xF0,0x00,0xE0,0x00,

0x03,0xFF,0xFC,0x01,0x80,0x00,0x03,0xC0,

0xFF,0x01,0x03,0x80,0x01,0x01,0xFF,0x00,

0x03,0x80,0x00,0x01,0x3F,0x00,0x07,0x80,

0x00,0x02,0x11,0x00,0x07,0x00,0x00,0x00,

0x10,0x00,0x07,0x00,0x00,0x00,0x10,0x00,

0x0E,0x00,0x00,0x08,0x10,0x00,0x1C,0x00,

0x00,0x30,0x10,0x00,0x18,0x00,0x00,0x70,

0x10,0x00,0x30,0x00,0x01,0xE0,0x10,0x00,

0x70,0x00,0x03,0x80,0x10,0x00,0x60,0x00,

0x00,0x00,0x30,0x00,0xE0,0x00,0x00,0x00,

0xF0,0x01,0xC0,0x00,0x00,0x00,0x70,0x03,

0xC0,0x00,0x00,0x00,0x10,0x07,0x80,0x00,

0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,

0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x3C,

0x00,0x00,0x00,0x00,0x00,0x70,0x00,0x00,

0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char she48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,

0x00,0x00,0x00,0x00,0x00,0x0C,0x00,0x00,

0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,

0x00,0x0E,0x00,0x00,0x00,0x03,0x00,0x07,

0x00,0x00,0x00,0x02,0x00,0x03,0x00,0x00,

0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x02,

0x00,0x00,0xF8,0x00,0x00,0x02,0x00,0x07,

0x86,0x00,0x00,0x02,0x00,0x18,0x03,0x00,

0x00,0x02,0x00,0x00,0x07,0x80,0x00,0x03,

0xF0,0x00,0x07,0x80,0x00,0x0F,0xFC,0x00,

0x0C,0x00,0x00,0x7E,0x3F,0x80,0x00,0x00,

0x01,0xFE,0x1F,0x80,0x00,0x00,0x01,0xE2,

0x39,0x8C,0x00,0x00,0x00,0xC2,0x30,0x08,

0x00,0x00,0x00,0xC2,0x60,0x08,0x00,0x00,

0x00,0xC3,0xE0,0x08,0x60,0x00,0x00,0x7F,

0xE0,0x01,0xE0,0x00,0x00,0x3F,0x80,0x1F,

0xE0,0x00,0x00,0x1E,0x00,0x1F,0x80,0x00,

0x00,0x1E,0x00,0x1F,0x00,0x00,0x00,0x02,

0x38,0x1E,0x00,0x00,0x00,0x07,0xFC,0x1C,

0x00,0x20,0x00,0x07,0xFC,0x18,0x00,0x20,

0x00,0x1F,0x0C,0x10,0x00,0x20,0x00,0x7C,

0x04,0x10,0x00,0x60,0x01,0xF0,0x00,0x10,

0x00,0x60,0x01,0xE0,0x00,0x08,0x00,0xF0,

0x00,0x80,0x00,0x08,0x03,0xF0,0x00,0x00,

0x00,0x07,0xFF,0xF0,0x00,0x00,0x00,0x07,

0xFF,0xF0,0x00,0x00,0x00,0x03,0xFF,0xE0,

0x00,0x00,0x00,0x01,0xFF,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char tun48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x3E,

0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,

0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x00,

0x03,0xC0,0x00,0x00,0x00,0x00,0x1F,0x00,

0x00,0x00,0x00,0x00,0x7C,0x00,0x00,0x00,

0x00,0x01,0xF8,0x00,0x00,0x00,0x00,0x03,

0xF8,0x00,0x40,0x00,0x00,0x00,0x06,0x07,

0xC0,0x00,0x00,0x00,0x07,0xFF,0xE0,0x00,

0x00,0x00,0x07,0xFF,0xE0,0x00,0x00,0x00,

0x0F,0xFF,0x80,0x00,0x00,0x00,0x7F,0xF8,

0x00,0x00,0x00,0x1F,0xFF,0xF8,0x00,0x00,

0x00,0x1F,0xFF,0xF8,0x00,0x00,0x00,0x1F,

0xFC,0x3C,0x00,0x00,0x00,0x0F,0xF8,0x0E,

0x00,0x00,0x00,0x04,0x70,0x07,0x00,0x00,

0x00,0x00,0x60,0x03,0x80,0x00,0x00,0x00,

0xC0,0x00,0xC0,0x00,0x00,0x01,0x80,0x00,

0x30,0x00,0x00,0x01,0x00,0x3C,0x18,0x00,

0x00,0x02,0x03,0xFF,0x0C,0x00,0x00,0x0C,

0x7F,0xFF,0x8E,0x00,0x00,0x18,0xFF,0xFF,

0xC7,0x80,0x00,0x78,0xFE,0x07,0x87,0xE0,

0x01,0xF0,0x70,0x07,0x03,0xF8,0x07,0xE0,

0x70,0x0E,0x03,0xFE,0x00,0x00,0x38,0x1E,

0x01,0xFE,0x00,0x00,0x3F,0xFE,0x00,0x0C,

0x00,0x00,0x1F,0xFE,0x00,0x00,0x00,0x00,

0x1F,0xFE,0x00,0x00,0x00,0x00,0x0F,0xFE,

0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char dan48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0xFC,0x00,0x00,0x00,0x00,0x07,0xFF,

0x00,0x00,0x00,0x00,0x7F,0xC0,0x80,0x00,

0x00,0x03,0xFF,0x80,0x40,0x00,0x00,0x01,

0xF1,0x80,0x40,0x00,0x00,0x01,0x81,0x80,

0xE0,0x00,0x00,0x00,0x01,0x93,0xF0,0x00,

0x00,0x00,0x01,0xFF,0xF0,0x00,0x00,0x00,

0x21,0xFF,0xF0,0x00,0x00,0x00,0x21,0xF8,

0x00,0x00,0x00,0x00,0x61,0xC0,0x00,0x00,

0x00,0x00,0x61,0x80,0x00,0x00,0x00,0x00,

0xF3,0x00,0x00,0x00,0x00,0x00,0xFF,0x00,

0x00,0x00,0x00,0x01,0xFF,0xC0,0x00,0x00,

0x00,0x03,0xFF,0xF8,0x00,0x00,0x00,0x02,

0x00,0xFC,0x00,0x00,0x00,0x04,0x02,0x1F,

0x00,0x00,0x00,0x08,0x03,0x01,0xC0,0x00,

0x00,0x38,0x03,0x00,0x7C,0x00,0x00,0xF8,

0x07,0xF8,0x3F,0xC0,0x01,0xF0,0x3F,0xFE,

0x3F,0xF8,0x03,0xC1,0xFF,0x0F,0x1F,0xF8,

0x00,0x01,0xE3,0x0F,0x0F,0xF0,0x00,0x01,

0xC3,0x0E,0x00,0x00,0x00,0x01,0x83,0xFC,

0x00,0x00,0x00,0x00,0xC7,0xF8,0x00,0x00,

0x00,0x00,0xFF,0xF8,0x00,0x00,0x00,0x00,

0x7F,0xF0,0x00,0x00,0x00,0x00,0x3F,0x03,

0x80,0x00,0x00,0x00,0x03,0x04,0x00,0x00,

0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00,

0x1F,0xF8,0x20,0x00,0x00,0x00,0xFF,0xFF,

0xE0,0x00,0x00,0x07,0xFF,0x81,0xE0,0x00,

0x00,0x07,0xE0,0x00,0xE0,0x00,0x00,0x03,

0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char zuo16H[]={

0x18,0xC0,0x18,0xC0,0x19,0x80,0x31,0xFE,

0x33,0xFE,0x76,0xC0,0xF0,0xFC,0xB0,0xFC,

0x30,0xC0,0x30,0xC0,0x30,0xFE,0x30,0xFE,

0x30,0xC0,0x30,0xC0,0x30,0xC0,0x00,0x00,

};

char zhe16H[]={

0x03,0x00,0x03,0x0C,0x1F,0xCC,0x1F,0xD8,

0x03,0x30,0xFF,0xFE,0xFF,0xFE,0x03,0x00,

0x0F,0xF8,0x3F,0xF8,0xEC,0x18,0xCF,0xF8,

0x0C,0x18,0x0F,0xF8,0x0F,0xF8,0x00,0x00,

};

char tian16H[]={

0x00,0x00,0x3F,0xFC,0x3F,0xFC,0x31,0x8C,

0x31,0x8C,0x31,0x8C,0x3F,0xFC,0x3F,0xFC,

0x31,0x8C,0x31,0x8C,0x31,0x8C,0x3F,0xFC,

0x3F,0xFC,0x30,0x0C,0x00,0x00,0x00,0x00,

};

char xue16H[]={

0x33,0x18,0x19,0x98,0x08,0xB0,0x7F,0xFC,

0x7F,0xFC,0x60,0x0C,0x1F,0xF0,0x1F,0xF0,

0x00,0xC0,0x7F,0xFC,0x7F,0xFC,0x01,0x80,

0x01,0x80,0x07,0x80,0x03,0x00,0x00,0x00,

};

char ke16H[]={

0x00,0x00,0x0C,0x18,0xFD,0x98,0xF8,0xD8,

0x18,0x58,0xFE,0x18,0xFE,0x98,0x18,0xD8,

0x3C,0x58,0x7E,0x1E,0xDB,0xFE,0x9B,0xF8,

0x18,0x18,0x18,0x18,0x18,0x18,0x00,0x00,

};

struct Food/*定义结构体存储食物的属性*/

{

int x; /* 食物的坐标 */

int y;

int yes; /* 值为0表示屏幕上没有食物,值为1表示屏幕上有食物 */

int color; /* 食物颜色 */

}food;

struct Snake/*定义结构体存储蛇的属性*/

{

int x[N]; /* 每一节蛇的坐标 */

int y[N];

int color[N];/*存储每一节蛇的颜色*/

int node; /* 蛇的节数 */

int direction; /* 蛇移动的方向 */

int life; /* 蛇的生命,如果为1,蛇死,游戏结束 */

}snake;

void init(void)/*图形驱动*/

{

int driver=DETECT,mode=0;

registerbgidriver(EGAVGA_driver);

initgraph(driver,mode,"");

}

void drawmat(char *mat,int matsize,int x,int y,int color)/*汉字点阵*/

{

int i,j,k,m;

m=(matsize-1)/8+1;

for(j=0;jmatsize;j++)

for(i=0;im;i++)

for(k=0;k8;k++)

if(mat[j*m+i](0x80k))

putpixel(x+i*8+k,y+j,color);

}

void showword(void)

{/* 调用汉字点阵输出程序,显示标题和作者信息 */

drawmat(cai48H,48,249,-4,7);

drawmat(she48H,48,329,-4,7);

drawmat(tun48H,48,409,-4,7);

drawmat(dan48H,48,489,-4,7);

drawmat(cai48H,48,250,-5,4);

drawmat(she48H,48,330,-5,4);

drawmat(tun48H,48,410,-5,4);

drawmat(dan48H,48,490,-5,4);

/*作者 田学科*/

drawmat(zuo16H,16,515,465,7);

drawmat(zhe16H,16,530,465,7);

drawmat(tian16H,16,550,465,7);

drawmat(xue16H,16,565,465,7);

drawmat(ke16H,16,580,465,7);

}

void draw(void)/*画出四周的墙*/

{

if(color==15)

color=0;

setcolor(++color);

setlinestyle(SOLID_LINE,0,1);

for(i=30;i=600;i+=10)

{

rectangle(i,40,i+10,49);

rectangle(i,451,i+10,460);

}

for(i=40;i450;i+=10)

{

rectangle(30,i,39,i+10);

rectangle(601,i,610,i+10);

}

}

void prscore(void)

{/* 打印游戏分数 */

char str[10];

setfillstyle(SOLID_FILL,YELLOW);

bar(50,10,200,30);

setcolor(6);

settextstyle(0,0,2);

sprintf(str,"score:%d",score);

outtextxy(55,15,str);

}

void gameover(void)

{

cleardevice(); /* 清屏函数 */

for(i=0;isnake.node;i++)/* 画出蛇死时的位置 */

{

setcolor(snake.color[i]);

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]+10);

}

prscore(); /* 显示分数 */

draw();

showword();

settextstyle(0,0,6);

setcolor(7);

outtextxy(103,203,"GAME OVER");

setcolor(RED);

outtextxy(100,200,"GAME OVER");

}

void gameplay(void)/* 玩游戏的具体过程 */

{

int flag,flag1;

randomize();

prscore();

gamespeed=50000;

food.yes=0;/* food.yes=0表示屏幕上没有食物 */

snake.life=1;/* snake.life=1表示蛇是活着的 */

snake.direction=4;/* 表示蛇的初始方向为向右 */

snake.node=2; /* 蛇的初始化为两节 */

snake.color[0]=2; /*两节蛇头初始化为绿色*/

snake.color[1]=2;

snake.x[0]=100;snake.y[0]=100;

snake.x[1]=110;snake.y[1]=100;

food.color=random(15)+1;

while(1)

{

while(1)

{

if(food.yes==0) /* 如果蛇活着 */

{

while(1)

{

flag=1;

food.yes=1;

food.x=random(56)*10+40;

food.y=random(40)*10+50;

for(i=0;isnake.node;i++)

{

if(food.x==snake.x[i]food.y==snake.y[i])

flag=0;

}

if(flag) break;

}

}

if(food.yes)

{

setcolor(food.color);

rectangle(food.x,food.y,food.x+10,food.y+10);

}

for(i=snake.node-1;i0;i--)

{

snake.x[i]=snake.x[i-1];

snake.y[i]=snake.y[i-1];

}

switch(snake.direction)

{

case 1: snake.y[0]-=10;break;

case 2: snake.y[0]+=10;break;

case 3: snake.x[0]-=10;break;

case 4: snake.x[0]+=10;break;

}

for(i=3;isnake.node;i++)

{

if(snake.x[i]==snake.x[0]snake.y[i]==snake.y[0])

{

gameover();

snake.life=0;

break;

}

}

if(snake.x[0]40||snake.x[0]590||snake.y[0]50||snake.y[0]440)

{

gameover();

snake.life=0;

}

if(snake.life==0)

break;

if(snake.x[0]==food.xsnake.y[0]==food.y)/*蛇吃掉食物*/

{

setcolor(0);

rectangle(food.x,food.y,food.x+10,food.y+10);

snake.x[snake.node]=-20;

snake.y[snake.node]=-20;

snake.color[snake.node]=food.color;

snake.node++;

food.yes=0;

food.color=random(15)+1;

score+=10;

prscore();

if(score%100==0score!=0)

{

for(i=0;isnake.node;i++)/* 画出蛇 */

{

setcolor(snake.color[i]);

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]+10);

}

sound(200);

delay(50000);delay(50000);delay(50000);

delay(50000);delay(50000);delay(50000);

nosound();

gamespeed-=5000;

draw();

}

else

{

sound(500);

delay(500);

nosound();

}

}

for(i=0;isnake.node;i++)/* 画出蛇 */

{

setcolor(snake.color[i]);

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]+10);

}

delay(gamespeed);

delay(gamespeed);

flag1=1;

setcolor(0);

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],

snake.x[snake.node-1]+10,snake.y[snake.node-1]+10);

if(kbhit()flag1==1)/*如果没按有效键就重新开始循环*/

{

flag1=0;

key=bioskey(0);

if(key==esc)

exit(0);

else if(key==upsnake.direction!=2)

snake.direction=1;

else if(key==downsnake.direction!=1)

snake.direction=2;

else if(key==leftsnake.direction!=4)

snake.direction=3;

else if(key==rightsnake.direction!=3)

snake.direction=4;

}

}

if(snake.life==0)/*如果蛇死了就退出循环*/

break;

}

}

void main(void)

{

while(1)

{

color=0;

init();

cleardevice();

showword();

draw();

gameplay();

setcolor(15);

settextstyle(0,0,2);

outtextxy(200,400,"CONTINUE(Y/N)?");

while(1)

{

key=bioskey(0);

if(key==Y||key==n||key==esc)

break;

}

if(key==n||key==esc)

break;

}

closegraph();

}

C语言:编写程序,求一个n×n矩阵对角线元素之和。

求一个n×n矩阵对角线元素之和的源代码如下

public class lianxi28 {

public static void main(String[] args) {

System.out.println("请输入九个整数:");

Scanner in = new Scanner(System.in);

int[][] a = new int[3][3];

for(int i=0;i3;i++){

for(int j=0;j3;j++){

a[i][j]=in.nextInt();

}

}

System.out.println("你输入的n×n矩阵是:");

for(int i=0;i3;i++){

for(int j=0;j3;j++){

System.out.print(a[i][j]+" ");

}

System.out.println();

}

System.out.println();

int sum=0;

for(int i=0;i3;i++){

for(int j=0;j3;j++){

if(i==j){

sum=sum+a[i][j];

}

System.out.println(sum);

}

扩展资料

1、用arrange生成一个数组,元素为0,1,...,8,然后利用reshape生成一个n×n的矩阵。

2、利用for循环将该矩阵的主对角线上的元素相加,然后输出结果。


本文名称:蛇阵函数C语言,蛇形方阵的c语言
标题来源:http://mswzjz.cn/article/hcjijd.html

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