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java五子棋博弈代码 五子棋Java代码

求java编写的五子棋代码,要有电脑AI的

java网络五子棋

专注于为中小企业提供网站设计、成都网站建设服务,电脑端+手机端+微信端的三站合一,更高效的管理,为中小企业柳林免费做网站提供优质的服务。我们立足成都,凝聚了一批互联网行业人才,有力地推动了千余家企业的稳健成长,帮助中小企业通过网站建设实现规模扩充和转变。

下面的源代码分为4个文件;

chessClient.java:客户端主程序。

chessInterface.java:客户端的界面。

chessPad.java:棋盘的绘制。

chessServer.java:服务器端。

可同时容纳50个人同时在线下棋,聊天。

没有加上详细注释,不过绝对可以运行,j2sdk1.4下通过。

/*********************************************************************************************

1.chessClient.java

**********************************************************************************************/

import java.awt.*;

import java.awt.event.*;

import java.io.*;

import java.net.*;

import java.util.*;

class clientThread extends Thread

{

chessClient chessclient;

clientThread(chessClient chessclient)

{

this.chessclient=chessclient;

}

public void acceptMessage(String recMessage)

{

if(recMessage.startsWith("/userlist "))

{

StringTokenizer userToken=new StringTokenizer(recMessage," ");

int userNumber=0;

chessclient.userpad.userList.removeAll();

chessclient.inputpad.userChoice.removeAll();

chessclient.inputpad.userChoice.addItem("所有人");

while(userToken.hasMoreTokens())

{

String user=(String)userToken.nextToken(" ");

if(userNumber0 !user.startsWith("[inchess]"))

{

chessclient.userpad.userList.add(user);

chessclient.inputpad.userChoice.addItem(user);

}

userNumber++;

}

chessclient.inputpad.userChoice.select("所有人");

}

else if(recMessage.startsWith("/yourname "))

{

chessclient.chessClientName=recMessage.substring(10);

chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName);

}

else if(recMessage.equals("/reject"))

{

try

{

chessclient.chesspad.statusText.setText("不能加入游戏");

chessclient.controlpad.cancelGameButton.setEnabled(false);

chessclient.controlpad.joinGameButton.setEnabled(true);

chessclient.controlpad.creatGameButton.setEnabled(true);

}

catch(Exception ef)

{

chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭");

}

chessclient.controlpad.joinGameButton.setEnabled(true);

}

else if(recMessage.startsWith("/peer "))

{

chessclient.chesspad.chessPeerName=recMessage.substring(6);

if(chessclient.isServer)

{

chessclient.chesspad.chessColor=1;

chessclient.chesspad.isMouseEnabled=true;

chessclient.chesspad.statusText.setText("请黑棋下子");

}

else if(chessclient.isClient)

{

chessclient.chesspad.chessColor=-1;

chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...");

}

}

else if(recMessage.equals("/youwin"))

{

chessclient.isOnChess=false;

chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);

chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接");

chessclient.chesspad.isMouseEnabled=false;

}

else if(recMessage.equals("/OK"))

{

chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...");

}

else if(recMessage.equals("/error"))

{

chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n");

}

else

{

chessclient.chatpad.chatLineArea.append(recMessage+"\n");

chessclient.chatpad.chatLineArea.setCaretPosition(

chessclient.chatpad.chatLineArea.getText().length());

}

}

public void run()

{

String message="";

try

{

while(true)

{

message=chessclient.in.readUTF();

acceptMessage(message);

}

}

catch(IOException es)

{

}

}

}

public class chessClient extends Frame implements ActionListener,KeyListener

{

userPad userpad=new userPad();

chatPad chatpad=new chatPad();

controlPad controlpad=new controlPad();

chessPad chesspad=new chessPad();

inputPad inputpad=new inputPad();

Socket chatSocket;

DataInputStream in;

DataOutputStream out;

String chessClientName=null;

String host=null;

int port=4331;

boolean isOnChat=false; //在聊天?

boolean isOnChess=false; //在下棋?

boolean isGameConnected=false; //下棋的客户端连接?

boolean isServer=false; //如果是下棋的主机

boolean isClient=false; //如果是下棋的客户端

Panel southPanel=new Panel();

Panel northPanel=new Panel();

Panel centerPanel=new Panel();

Panel westPanel=new Panel();

Panel eastPanel=new Panel();

chessClient()

{

super("Java五子棋客户端");

setLayout(new BorderLayout());

host=controlpad.inputIP.getText();

westPanel.setLayout(new BorderLayout());

westPanel.add(userpad,BorderLayout.NORTH);

westPanel.add(chatpad,BorderLayout.CENTER);

westPanel.setBackground(Color.pink);

inputpad.inputWords.addKeyListener(this);

chesspad.host=controlpad.inputIP.getText();

centerPanel.add(chesspad,BorderLayout.CENTER);

centerPanel.add(inputpad,BorderLayout.SOUTH);

centerPanel.setBackground(Color.pink);

controlpad.connectButton.addActionListener(this);

controlpad.creatGameButton.addActionListener(this);

controlpad.joinGameButton.addActionListener(this);

controlpad.cancelGameButton.addActionListener(this);

controlpad.exitGameButton.addActionListener(this);

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(false);

southPanel.add(controlpad,BorderLayout.CENTER);

southPanel.setBackground(Color.pink);

addWindowListener(new WindowAdapter()

{

public void windowClosing(WindowEvent e)

{

if(isOnChat)

{

try

{

chatSocket.close();

}

catch(Exception ed)

{

}

}

if(isOnChess || isGameConnected)

{

try

{

chesspad.chessSocket.close();

}

catch(Exception ee)

{

}

}

System.exit(0);

}

public void windowActivated(WindowEvent ea)

{

}

});

add(westPanel,BorderLayout.WEST);

add(centerPanel,BorderLayout.CENTER);

add(southPanel,BorderLayout.SOUTH);

pack();

setSize(670,548);

setVisible(true);

setResizable(false);

validate();

}

public boolean connectServer(String serverIP,int serverPort) throws Exception

{

try

{

chatSocket=new Socket(serverIP,serverPort);

in=new DataInputStream(chatSocket.getInputStream());

out=new DataOutputStream(chatSocket.getOutputStream());

clientThread clientthread=new clientThread(this);

clientthread.start();

isOnChat=true;

return true;

}

catch(IOException ex)

{

chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n");

}

return false;

}

public void actionPerformed(ActionEvent e)

{

if(e.getSource()==controlpad.connectButton)

{

host=chesspad.host=controlpad.inputIP.getText();

try

{

if(connectServer(host,port))

{

chatpad.chatLineArea.setText("");

controlpad.connectButton.setEnabled(false);

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

chesspad.statusText.setText("连接成功,请创建游戏或加入游戏");

}

}

catch(Exception ei)

{

chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n");

}

}

if(e.getSource()==controlpad.exitGameButton)

{

if(isOnChat)

{

try

{

chatSocket.close();

}

catch(Exception ed)

{

}

}

if(isOnChess || isGameConnected)

{

try

{

chesspad.chessSocket.close();

}

catch(Exception ee)

{

}

}

System.exit(0);

}

if(e.getSource()==controlpad.joinGameButton)

{

String selectedUser=userpad.userList.getSelectedItem();

if(selectedUser==null || selectedUser.startsWith("[inchess]") ||

selectedUser.equals(chessClientName))

{

chesspad.statusText.setText("必须先选定一个有效用户");

}

else

{

try

{

if(!isGameConnected)

{

if(chesspad.connectServer(chesspad.host,chesspad.port))

{

isGameConnected=true;

isOnChess=true;

isClient=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);

}

}

else

{

isOnChess=true;

isClient=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);

}

}

catch(Exception ee)

{

isGameConnected=false;

isOnChess=false;

isClient=false;

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee);

}

}

}

if(e.getSource()==controlpad.creatGameButton)

{

try

{

if(!isGameConnected)

{

if(chesspad.connectServer(chesspad.host,chesspad.port))

{

isGameConnected=true;

isOnChess=true;

isServer=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);

}

}

else

{

isOnChess=true;

isServer=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);

}

}

catch(Exception ec)

{

isGameConnected=false;

isOnChess=false;

isServer=false;

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

ec.printStackTrace();

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec);

}

}

if(e.getSource()==controlpad.cancelGameButton)

{

if(isOnChess)

{

chesspad.chessthread.sendMessage("/giveup "+chessClientName);

chesspad.chessVictory(-1*chesspad.chessColor);

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

chesspad.statusText.setText("请建立游戏或者加入游戏");

}

if(!isOnChess)

{

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

chesspad.statusText.setText("请建立游戏或者加入游戏");

}

isClient=isServer=false;

}

}

public void keyPressed(KeyEvent e)

{

TextField inputWords=(TextField)e.getSource();

if(e.getKeyCode()==KeyEvent.VK_ENTER)

{

if(inputpad.userChoice.getSelectedItem().equals("所有人"))

{

try

{

out.writeUTF(inputWords.getText());

inputWords.setText("");

}

catch(Exception ea)

{

chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");

userpad.userList.removeAll();

inputpad.userChoice.removeAll();

inputWords.setText("");

controlpad.connectButton.setEnabled(true);

}

}

else

{

try

{

out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputWords.getText());

inputWords.setText("");

}

catch(Exception ea)

{

chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");

userpad.userList.removeAll();

inputpad.userChoice.removeAll();

inputWords.setText("");

controlpad.connectButton.setEnabled(true);

}

}

}

}

public void keyTyped(KeyEvent e)

{

}

public void keyReleased(KeyEvent e)

{

}

public static void main(String args[])

{

chessClient chessClient=new chessClient();

}

}

/******************************************************************************************

下面是:chessInteface.java

******************************************************************************************/

import java.awt.*;

import java.awt.event.*;

import java.io.*;

import java.net.*;

class userPad extends Panel

{

List userList=new List(10);

userPad()

{

setLayout(new BorderLayout());

for(int i=0;i50;i++)

{

userList.add(i+"."+"没有用户");

}

add(userList,BorderLayout.CENTER);

}

}

class chatPad extends Panel

{

TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY);

chatPad()

{

setLayout(new BorderLayout());

add(chatLineArea,BorderLayout.CENTER);

}

}

class controlPad extends Panel

{

Label IPlabel=new Label("IP",Label.LEFT);

TextField inputIP=new TextField("localhost",10);

Button connectButton=new Button("连接主机");

Button creatGameButton=new Button("建立游戏");

Button joinGameButton=new Button("加入游戏");

Button cancelGameButton=new Button("放弃游戏");

Button exitGameButton=new Button("关闭程序");

controlPad()

{

setLayout(new FlowLayout(FlowLayout.LEFT));

setBackground(Color.pink);

add(IPlabel);

add(inputIP);

add(connectButton);

add(creatGameButton);

add(joinGameButton);

add(cancelGameButton);

add(exitGameButton);

}

}

class inputPad extends Panel

{

TextField inputWords=new TextField("",40);

Choice userChoice=new Choice();

inputPad()

{

setLayout(new FlowLayout(FlowLayout.LEFT));

for(int i=0;i50;i++)

{

userChoice.addItem(i+"."+"没有用户");

}

userChoice.setSize(60,24);

add(userChoice);

add(inputWords);

}

}

/**********************************************************************************************

下面是:chessPad.java

**********************************************************************************************/

import java.awt.*;

import java.awt.event.*;

import java.io.*;

import java.net.*;

import java.util.*;

class chessThread extends Thread

{

chessPad chesspad;

chessThread(chessPad chesspad)

{

this.chesspad=chesspad;

}

public void sendMessage(String sndMessage)

{

try

{

chesspad.outData.writeUTF(sndMessage);

}

catch(Exception ea)

{

System.out.println("chessThread.sendMessage:"+ea);

}

}

public void acceptMessage(String recMessage)

{

if(recMessage.startsWith("/chess "))

{

StringTokenizer userToken=new StringTokenizer(recMessage," ");

String chessToken;

String[] chessOpt={"-1","-1","0"};

int chessOptNum=0;

while(userToken.hasMoreTokens())

{

chessToken=(String)userToken.nextToken(" ");

if(chessOptNum=1 chessOptNum=3)

{

chessOpt[chessOptNum-1]=chessToken;

}

chessOptNum++;

}

chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]));

}

else if(recMessage.startsWith("/yourname "))

{

chesspad.chessSelfName=recMessage.substring(10);

}

else if(recMessage.equals("/error"))

{

chesspad.statusText.setText("错误:没有这个用户,请退出程序,重新加入");

}

else

{

//System.out.println(recMessage);

}

}

public void run()

{

String message="";

try

{

while(true)

{

message=chesspad.inData.readUTF();

acceptMessage(message);

}

}

catch(IOException es)

{

}

}

}

class chessPad extends Panel implements MouseListener,ActionListener

{

int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;

int chessBlack_x[]=new int[200];

int chessBlack_y[]=new int[200];

int chessWhite_x[]=new int[200];

int chessWhite_y[]=new int[200];

int chessBlackCount=0,chessWhiteCount=0;

int chessBlackWin=0,chessWhiteWin=0;

boolean isMouseEnabled=false,isWin=false,isInGame=false;

TextField statusText=new TextField("请先连接服务器");

Socket chessSocket;

DataInputStream inData;

DataOutputStream outData;

String chessSelfName=null;

String chessPeerName=null;

String host=null;

int port=4331;

chessThread chessthread=new chessThread(this);

chessPad()

{

setSize(440,440);

setLayout(null);

setBackground(Color.pink);

addMouseListener(this);

add(statusText);

statusText.setBounds(40,5,360,24);

statusText.setEditable(false);

}

public boolean connectServer(String ServerIP,int ServerPort) throws Exception

{

try

{

chessSocket=new Socket(ServerIP,ServerPort);

inData=new DataInputStream(chessSocket.getInputStream());

outData=new DataOutputStream(chessSocket.getOutputStream());

chessthread.start();

return true;

}

catch(IOException ex)

{

statusText.setText("chessPad:connectServer:无法连接 \n");

}

return false;

}

public void chessVictory(int chessColorWin)

{

this.removeAll();

for(int i=0;i=chessBlackCount;i++)

{

chessBlack_x[i]=0;

chessBlack_y[i]=0;

}

for(int i=0;i=chessWhiteCount;i++)

{

chessWhite_x[i]=0;

chessWhite_y[i]=0;

}

chessBlackCount=0;

chessWhiteCount=0;

add(statusText);

statusText.setBounds(40,5,360,24);

if(chessColorWin==1)

{ chessBlackWin++;

statusText.setText("黑棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待白棋下子...");

}

else if(chessColorWin==-1)

{

chessWhiteWin++;

statusText.setText("白棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待黑棋下子...");

}

}

public void getLocation(int a,int b,int color)

{

if(color==1)

{

chessBlack_x[chessBlackCount]=a*20;

chessBlack_y[chessBlackCount]=b*20;

chessBlackCount++;

}

else if(color==-1)

{

chessWhite_x[chessWhiteCount]=a*20;

chessWhite_y[chessWhiteCount]=b*20;

chessWhiteCount++;

}

}

public boolean checkWin(int a,int b,int checkColor)

{

int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;

if(checkColor==1)

{

chessLink=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a+step)*20==chessBlack_x[chessCompare]) ((b*20)==chessBlack_y[chessCompare]))

{

chessLink=chessLink+1;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a-step)*20==chessBlack_x[chessCompare]) (b*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

chessLink=1;

chessLinkTest=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if((a*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if((a*20==chessBlack_x[chessCompare]) ((b-step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

chessLink=1;

chessLinkTest=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a-step)*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a+step)*20==chessBlack_x[chessCompare]) ((b-step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

chessLink=1;

chessLinkTest=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a+step)*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a-step)*20==chessBlack_x[chessCompare]) ((b-step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

java五子棋代码带详细解释

浩大的工程 你有五子棋程序 如果你水平还行的话你参照这个聊天室程序应该也比较容易写出人人对战的

package Chat;

import java.awt.BorderLayout;

import java.awt.Color;

import java.awt.FlowLayout;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.WindowEvent;

import java.io.BufferedReader;

import java.io.IOException;

import java.io.InputStreamReader;

import java.io.PrintStream;

import java.net.InetAddress;

import java.net.Socket;

import java.util.StringTokenizer;

import javax.swing.BorderFactory;

import javax.swing.JButton;

import javax.swing.JFrame;

import javax.swing.JLabel;

import javax.swing.JPanel;

import javax.swing.JScrollPane;

import javax.swing.JTextArea;

import javax.swing.JTextField;

import javax.swing.SwingUtilities;

import javax.swing.UIManager;

import javax.swing.border.TitledBorder;

/**

* 聊天室的客户端程序,GUI界面。

*/

public class ChatClient extends JFrame implements ActionListener{

// 登陆聊天室的名字标签和输入框

JLabel nameLabel = new JLabel();

JTextField nameTextField = new JTextField(15);

// 连接和断开连接的按钮

JButton connectButton = new JButton();

JButton disConnectButton = new JButton();

// 聊天室内容的文本域

JTextArea chatContentTextArea = new JTextArea(9, 30);

// 发送消息的按钮

JButton sendMsgButton = new JButton();

// 消息输入框

JTextField msgTextField = new JTextField(20);

JLabel msglabel = new JLabel();

// 聊天室用户列表

java.awt.List peopleList = new java.awt.List(10);

/*以下定义数据流和网络变量*/

Socket soc = null;

PrintStream ps = null;

// 客户端侦听服务器消息的线程

ClentListener listener = null;

public ChatClient() {

init();

}

// 初始化图形界面

public void init() {

this.setTitle("聊天室客户端");

// 初始化按钮和标签

nameLabel.setText("姓名:");

connectButton.setText("连 接");

connectButton.addActionListener(this);

disConnectButton.setText("断 开");

disConnectButton.addActionListener(this);

// 设置聊天内容不可编辑

chatContentTextArea.setEditable(false);

sendMsgButton.setText("发 送");

sendMsgButton.addActionListener(this);

msgTextField.setText("请输入聊天信息");

//panel1放置输入姓名和连接两个按钮

JPanel panel1 = new JPanel();

panel1.setLayout(new FlowLayout());

panel1.add(nameLabel);

panel1.add(nameTextField);

panel1.add(connectButton);

panel1.add(disConnectButton);

//用于放置聊天信息显示和聊天人员列表

JPanel panel2 = new JPanel();

panel2.setLayout(new FlowLayout());

JScrollPane pane1 = new JScrollPane(chatContentTextArea);

pane1.setBorder(new TitledBorder(BorderFactory.createEtchedBorder(

Color.white, new Color(134, 134, 134)), "聊天内容"));

panel2.add(pane1);

JScrollPane pane2 = new JScrollPane(peopleList);

pane2.setBorder(new TitledBorder(BorderFactory.createEtchedBorder(

Color.white, new Color(134, 134, 134)), "用户列表"));

panel2.add(pane2);

//用于放置发送信息区域

JPanel panel3 = new JPanel();

panel3.setLayout(new FlowLayout());

panel3.add(msglabel);

panel3.add(msgTextField);

panel3.add(sendMsgButton);

// 将组件添加到界面

this.getContentPane().setLayout(new BorderLayout());

this.getContentPane().add(panel1, BorderLayout.NORTH);

this.getContentPane().add(panel2, BorderLayout.CENTER);

this.getContentPane().add(panel3, BorderLayout.SOUTH);

this.pack();

try {

UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());

SwingUtilities.updateComponentTreeUI(this);

} catch (Exception e) {

e.printStackTrace();

}

}

/**

* 关闭聊天室客户端事件

*/

protected void processWindowEvent(WindowEvent e){

super.processWindowEvent(e);

if (e.getID() == WindowEvent.WINDOW_CLOSING) {

// 如果是关闭聊天室客户端,则断开连接

disconnect();

dispose();

System.exit(0);

}

}

/**

* 处理按钮事件

*/

public void actionPerformed(ActionEvent event) {

Object source = event.getSource();

if (source == connectButton){

// 如果点击连接按钮

if (soc == null) {

try {

// 使用端口2525实例化一个本地套接字

soc = new Socket(InetAddress.getLocalHost(), Constants.SERVER_PORT);

// 在控制台打印实例化的结果

System.out.println(soc);

//将ps指向soc的输出流

ps = new PrintStream(soc.getOutputStream());

//定义一个字符缓冲存储发送信息

StringBuffer info = new StringBuffer(Constants.CONNECT_IDENTIFER).append(Constants.SEPERATOR);

//其中INFO为关键字让服务器识别为连接信息

//并将name和ip用":"分开,在服务器端将用一个

//StringTokenizer类来读取数据

String userinfo = nameTextField.getText() + Constants.SEPERATOR

+ InetAddress.getLocalHost().getHostAddress();

ps.println(info.append(userinfo));

ps.flush();

//将客户端线程实例化,并启动

listener = new ClentListener(this, nameTextField.getText(), soc);

listener.start();

} catch (IOException e) {

System.out.println("Error:" + e);

disconnect();

}

}

} else if (source == disConnectButton){

// 如果点击断开连接按钮

disconnect();

} else if (source == sendMsgButton) {

//如果点击发送按钮

if (soc != null) {

//定义并实例化一个字符缓冲存储发送的聊天信息

StringBuffer msg = new StringBuffer(Constants.MSG_IDENTIFER).append(Constants.SEPERATOR);

//用打印流发送聊天信息

ps.println(msg.append(msgTextField.getText()));

ps.flush();

}

}

}

/**

* 断开与服务器的连接

*/

public void disconnect(){

if (soc != null) {

try {

// 用打印流发送QUIT信息通知服务器断开此次通信

ps.println(Constants.QUIT_IDENTIFER);

ps.flush();

soc.close(); //关闭套接字

listener.toStop();

soc = null;

} catch (IOException e) {

System.out.println("Error:" + e);

}

}

}

public static void main(String[] args){

ChatClient client = new ChatClient();

client.setVisible(true);

}

/**

* 客户端线程类用来监听服务器传来的信息

*/

class ClentListener extends Thread {

//存储客户端连接后的name信息

String name = null;

//客户端接受服务器数据的输入流

BufferedReader br = null;

//实现从客户端发送数据到服务器的打印流

PrintStream ps = null;

//存储客户端的socket信息

Socket socket = null;

//存储当前运行的ChatClient实例

ChatClient parent = null;

boolean running = true;

//构造方法

public ClentListener(ChatClient p, String n, Socket s) {

//接受参数

parent = p;

name = n;

socket = s;

try {

//实例化两个数据流

br = new BufferedReader(new InputStreamReader(s

.getInputStream()));

ps = new PrintStream(s.getOutputStream());

} catch (IOException e) {

System.out.println("Error:" + e);

parent.disconnect();

}

}

// 停止侦听

public void toStop(){

this.running = false;

}

//线程运行方法

public void run(){

String msg = null;

while (running) {

msg = null;

try {

// 读取从服务器传来的信息

msg = br.readLine();

System.out.println("receive msg: " + msg);

} catch (IOException e) {

System.out.println("Error:" + e);

parent.disconnect();

}

// 如果从服务器传来的信息为空则断开此次连接

if (msg == null) {

parent.listener = null;

parent.soc = null;

parent.peopleList.removeAll();

running = false;

return;

}

//用StringTokenizer类来实现读取分段字符

StringTokenizer st = new StringTokenizer(msg, Constants.SEPERATOR);

//读取信息头即关键字用来识别是何种信息

String keyword = st.nextToken();

if (keyword.equals(Constants.PEOPLE_IDENTIFER)) {

//如果是PEOPLE则是服务器发来的客户连接信息

//主要用来刷新客户端的用户列表

parent.peopleList.removeAll();

//遍历st取得目前所连接的客户

while (st.hasMoreTokens()) {

String str = st.nextToken();

parent.peopleList.add(str);

}

} else if (keyword.equals(Constants.MSG_IDENTIFER)) {

//如果关键字是MSG则是服务器传来的聊天信息,

//主要用来刷新客户端聊天信息区将每个客户的聊天内容显示出来

String usr = st.nextToken();

parent.chatContentTextArea.append(usr);

parent.chatContentTextArea.append(st.nextToken("\0"));

parent.chatContentTextArea.append("\r\n");

} else if (keyword.equals(Constants.QUIT_IDENTIFER)) {

//如果关键字是QUIT则是服务器关闭的信息, 切断此次连接

System.out.println("Quit");

try {

running = false;

parent.listener = null;

parent.soc.close();

parent.soc = null;

} catch (IOException e) {

System.out.println("Error:" + e);

} finally {

parent.soc = null;

parent.peopleList.removeAll();

}

break;

}

}

//清除用户列表

parent.peopleList.removeAll();

}

}

}

package Chat;

import java.awt.BorderLayout;

import java.awt.Color;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.WindowEvent;

import java.io.BufferedReader;

import java.io.IOException;

import java.io.InputStreamReader;

import java.io.PrintStream;

import java.net.ServerSocket;

import java.net.Socket;

import java.util.StringTokenizer;

import java.util.Vector;

import javax.swing.BorderFactory;

import javax.swing.JFrame;

import javax.swing.JLabel;

import javax.swing.JMenu;

import javax.swing.JMenuBar;

import javax.swing.JMenuItem;

import javax.swing.JPanel;

import javax.swing.JScrollPane;

import javax.swing.SwingUtilities;

import javax.swing.UIManager;

import javax.swing.border.TitledBorder;

/**

* 聊天室的服务器端程序,GUI界面

*/

public class ChatServer extends JFrame {

// 状态栏标签

static JLabel statusBar = new JLabel();

// 显示客户端的连接信息的列表

static java.awt.List connectInfoList = new java.awt.List(10);

// 保存当前处理客户端请求的处理器线程

static Vector clientProcessors = new Vector(10);

// 当前的连接数

static int activeConnects = 0;

// 构造方法

public ChatServer() {

init();

try {

// 设置界面为系统默认外观

UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());

SwingUtilities.updateComponentTreeUI(this);

} catch (Exception e) {

e.printStackTrace();

}

}

private void init(){

this.setTitle("聊天室服务器");

statusBar.setText("");

// 初始化菜单

JMenu fileMenu = new JMenu();

fileMenu.setText("文件");

JMenuItem exitMenuItem = new JMenuItem();

exitMenuItem.setText("退出");

exitMenuItem.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent e) {

exitActionPerformed(e);

}

});

fileMenu.add(exitMenuItem);

JMenuBar menuBar = new JMenuBar();

menuBar.add(fileMenu);

this.setJMenuBar(menuBar);

// 将组件进行布局

JPanel jPanel1 = new JPanel();

jPanel1.setLayout(new BorderLayout());

JScrollPane pane = new JScrollPane(connectInfoList);

pane.setBorder(new TitledBorder(BorderFactory.createEtchedBorder(

Color.white, new Color(134, 134, 134)), "客户端连接信息"));

jPanel1.add(new JScrollPane(pane), BorderLayout.CENTER);

this.getContentPane().setLayout(new BorderLayout());

this.getContentPane().add(statusBar, BorderLayout.SOUTH);

this.getContentPane().add(jPanel1, BorderLayout.CENTER);

this.pack();

}

/**

* 退出菜单项事件

* @param e

*/

public void exitActionPerformed(ActionEvent e){

// 向客户端发送断开连接信息

sendMsgToClients(new StringBuffer(Constants.QUIT_IDENTIFER));

// 关闭所有的连接

closeAll();

System.exit(0);

}

/**

* 处理窗口关闭事件

*/

protected void processWindowEvent(WindowEvent e) {

super.processWindowEvent(e);

if (e.getID() == WindowEvent.WINDOW_CLOSING) {

exitActionPerformed(null);

}

}

/**

* 刷新聊天室,不断刷新clientProcessors,制造最新的用户列表

*/

public static void notifyRoomPeople(){

StringBuffer people = new StringBuffer(Constants.PEOPLE_IDENTIFER);

for (int i = 0; i clientProcessors.size(); i++) {

ClientProcessor c = (ClientProcessor) clientProcessors.elementAt(i);

people.append(Constants.SEPERATOR).append(c.clientName);

}

// 用sendClients方法向客户端发送用户列表的信息

sendMsgToClients(people);

}

/**

* 向所有客户端群发消息

* @param msg

*/

public static synchronized void sendMsgToClients(StringBuffer msg) {

for (int i = 0; i clientProcessors.size(); i++) {

ClientProcessor c = (ClientProcessor) clientProcessors.elementAt(i);

System.out.println("send msg: " + msg);

c.send(msg);

}

}

/**

* 关闭所有连接

*/

public static void closeAll(){

while (clientProcessors.size() 0) {

ClientProcessor c = (ClientProcessor) clientProcessors.firstElement();

try {

// 关闭socket连接和处理线程

c.socket.close();

c.toStop();

} catch (IOException e) {

System.out.println("Error:" + e);

} finally {

clientProcessors.removeElement(c);

}

}

}

/**

* 判断客户端是否合法。

* 不允许同一客户端重复登陆,所谓同一客户端是指IP和名字都相同。

* @param newclient

* @return

*/

public static boolean checkClient(ClientProcessor newclient){

if (clientProcessors.contains(newclient)){

return false;

} else {

return true;

}

}

/**

* 断开某个连接,并且从连接列表中删除

* @param client

*/

public static void disconnect(ClientProcessor client){

disconnect(client, true);

}

/**

* 断开某个连接,根据要求决定是否从连接列表中删除

* @param client

* @param toRemoveFromList

*/

public static synchronized void disconnect(ClientProcessor client, boolean toRemoveFromList){

try {

//在服务器端程序的list框中显示断开信息

connectInfoList.add(client.clientIP + "断开连接");

ChatServer.activeConnects--; //将连接数减1

String constr = "目前有" + ChatServer.activeConnects + "客户相连";

statusBar.setText(constr);

//向客户发送断开连接信息

client.send(new StringBuffer(Constants.QUIT_IDENTIFER));

client.socket.close();

} catch (IOException e) {

System.out.println("Error:" + e);

} finally {

//从clients数组中删除此客户的相关socket等信息, 并停止线程。

if (toRemoveFromList) {

clientProcessors.removeElement(client);

client.toStop();

}

}

}

public static void main(String[] args) {

ChatServer chatServer1 = new ChatServer();

chatServer1.setVisible(true);

System.out.println("Server starting ...");

ServerSocket server = null;

try {

// 服务器端开始侦听

server = new ServerSocket(Constants.SERVER_PORT);

} catch (IOException e) {

System.out.println("Error:" + e);

System.exit(1);

}

while (true) {

// 如果当前客户端数小于MAX_CLIENT个时接受连接请求

if (clientProcessors.size() Constants.MAX_CLIENT) {

Socket socket = null;

try {

// 收到客户端的请求

socket = server.accept();

if (socket != null) {

System.out.println(socket + "连接");

}

} catch (IOException e) {

System.out.println("Error:" + e);

}

// 定义并实例化一个ClientProcessor线程类,用于处理客户端的消息

ClientProcessor c = new ClientProcessor(socket);

if (checkClient(c)) {

// 添加到列表

clientProcessors.addElement(c);

// 如果客户端合法,则继续

int connum = ++ChatServer.activeConnects;

// 在状态栏里显示连接数

String constr = "目前有" + connum + "客户相连";

ChatServer.statusBar.setText(constr);

// 将客户socket信息写入list框

ChatServer.connectInfoList.add(c.clientIP + "连接");

c.start();

// 通知所有客户端用户列表发生变化

notifyRoomPeople();

} else {

//如果客户端不合法

c.ps.println("不允许重复登陆");

disconnect(c, false);

}

} else {

//如果客户端超过了MAX_CLIENT个,则等待一段时间再尝试接受请求

try {

Thread.sleep(200);

} catch (InterruptedException e) {

}

}

}

}

}

/**

* 处理客户端发送的请求的线程

*/

class ClientProcessor extends Thread {

//存储一个连接客户端的socket信息

Socket socket;

//存储客户端的连接姓名

String clientName;

//存储客户端的ip信息

String clientIP;

//用来实现接受从客户端发来的数据流

BufferedReader br;

//用来实现向客户端发送信息的打印流

PrintStream ps;

boolean running = true;

/**

* 构造方法

* @param s

*/

public ClientProcessor(Socket s) {

socket = s;

try {

// 初始化输入输出流

br = new BufferedReader(new InputStreamReader(socket.getInputStream()));

ps = new PrintStream(socket.getOutputStream());

// 读取收到的信息,第一条信息是客户端的名字、IP信息

String clientInfo = br.readLine();

// 读取信息,根据消息分隔符解析消息

StringTokenizer stinfo = new StringTokenizer(clientInfo, Constants.SEPERATOR);

String head = stinfo.nextToken();

if (head.equals(Constants.CONNECT_IDENTIFER)){

if (stinfo.hasMoreTokens()){

//关键字后的第二段数据是客户名信息

clientName = stinfo.nextToken();

}

if (stinfo.hasMoreTokens()){

//关键字后的第三段数据是客户ip信息

clientIP = stinfo.nextToken();

}

System.out.println(head); //在控制台打印头信息

}

} catch (IOException e) {

System.out.println("Error:" + e);

}

}

/**

* 向客户端发送消息

* @param msg

*/

public void send(StringBuffer msg) {

ps.println(msg);

ps.flush();

}

//线程运行方法

public void run() {

while (running) {

String line = null;

try {

//读取客户端发来的数据流

line = br.readLine();

} catch (IOException e) {

System.out.println("Error" + e);

ChatServer.disconnect(this);

ChatServer.notifyRoomPeople();

return;

}

//客户已离开

if (line == null){

ChatServer.disconnect(this);

ChatServer.notifyRoomPeople();

return;

}

StringTokenizer st = new StringTokenizer(line, Constants.SEPERATOR);

String keyword = st.nextToken();

// 如果关键字是MSG则是客户端发来的聊天信息

if (keyword.equals(Constants.MSG_IDENTIFER)){

StringBuffer msg = new StringBuffer(Constants.MSG_IDENTIFER).append(Constants.SEPERATOR);

msg.append(clientName);

msg.append(st.nextToken("\0"));

// 再将某个客户发来的聊天信息发送到每个连接客户的聊天栏中

ChatServer.sendMsgToClients(msg);

} else if (keyword.equals(Constants.QUIT_IDENTIFER)) {

// 如果关键字是QUIT则是客户端发来断开连接的信息

// 服务器断开与这个客户的连接

ChatServer.disconnect(this);

// 继续监听聊天室并刷新其他客户的聊天人名list

ChatServer.notifyRoomPeople();

running = false;

}

}

}

public void toStop(){

running = false;

}

// 覆盖Object类的equals方法

public boolean equals(Object obj){

if (obj instanceof ClientProcessor){

ClientProcessor obj1 = (ClientProcessor)obj;

if (obj1.clientIP.equals(this.clientIP)

(obj1.clientName.equals(this.clientName))){

return true;

}

}

return false;

}

// 覆盖Object类的hashCode方法

public int hashCode(){

return (this.clientIP + Constants.SEPERATOR + this.clientName).hashCode();

}

}

package Chat;

/**

* 定义聊天室程序中用到的常量

*/

public class Constants {

// 服务器的端口号

public static final int SERVER_PORT = 2525;

public static final int MAX_CLIENT = 10;

// 消息标识符与消息体之间的分隔符

public static final String SEPERATOR = ":";

// 消息信息的标识符

public static final String MSG_IDENTIFER = "MSG";

// 用户列表信息的标识符

public static final String PEOPLE_IDENTIFER = "PEOPLE";

// 连接服务器信息的标识符

public static final String CONNECT_IDENTIFER = "INFO";

// 退出信息标识符

public static final String QUIT_IDENTIFER = "QUIT";

}

java五子棋源代码

我这有算法 不过没做swing界面 DOS下可以直接运行 要不你拿去改改

import java.io.BufferedReader;

import java.io.InputStreamReader;

/*

* 五子棋源码

* 所用的符号标识 ○ ● ┼

* 在dos界面下运行效果最佳

* 黑白双方交叉输入落子点坐标 以逗号隔开如 1,1

* 输入空 或者一方胜出 程序停止

*/

public class Chess {

// 定义棋盘大小

private static int SIZE = 15;

private String[][] board;

public static void main(String[] args) throws Exception {

Chess chess = new Chess();

// 初始化棋盘

chess.initBoard();

// 画出棋盘

chess.paintBoard();

// 根据who的奇偶性 判断该谁落子

int who = 0;

BufferedReader br = new BufferedReader(new InputStreamReader(System.in));

String str = null;

while ((str = br.readLine()) != null) {

// 提取输入的 以","分开的数 分别对应x y坐标

String[] posStr = str.split(",");

int x = Integer.parseInt(posStr[0]);

int y = Integer.parseInt(posStr[1]);

// 判断落子点是否合法

if (!"┼".equals(chess.board[x][y])) {

System.out.println("这里不允许落子,请重下..");

continue;

}

if (who % 2 == 0) {

chess.board[x][y] = "○";

chess.paintBoard();

// 判断是否胜出

if (chess.isWin("○")) {

System.out.println("○获胜");

return;

}

} else {

chess.board[x][y] = "●";

chess.paintBoard();

// 判断是否胜出

if (chess.isWin("●")) {

System.out.println("●获胜");

return;

}

}

who++;

}

}

// 以 "┼" 初始化棋盘

public void initBoard() {

board = new String[SIZE][SIZE];

for (int i = 0; i SIZE; i++) {

for (int j = 0; j SIZE; j++) {

board[i][j] = "┼";

}

}

}

// 描绘出当前棋盘

public void paintBoard() {

// 以下代码 这里为了使得棋盘坐标看的清楚 加入了坐标值

System.out.print(" ");

for (int i = 0; i SIZE; i++) {

if (i 10) {

System.out.print(i + " ");

} else {

System.out.print((i - 10) + " ");

}

}

System.out.println();

// 以上代码 这里为了使得棋盘坐标看的清楚 加入了坐标值

for (int i = 0; i SIZE; i++) {

if (i 10) {

System.out.print(" " + i);

} else {

System.out.print(i);

}

for (int j = 0; j SIZE; j++) {

System.out.print(board[i][j]);

}

System.out.println();

}

}

// 判断是否获胜

public boolean isWin(String sign) {

int count = 0;

// 横向扫描各行

// 有一个sign的子 计数器+1

// 碰到不是sign的子 计数器置零

// 计数器到达5时 返回true 胜出

for (int i = 0; i SIZE; i++) {

count = 0;

for (int j = 0; j SIZE; j++) {

if (board[i][j].equals(sign)) {

count++;

if (count == 5) {

return true;

}

} else {

count = 0;

}

}

}

// 纵向扫描各列

// 方法同上

for (int i = 0; i SIZE; i++) {

count = 0;

for (int j = 0; j SIZE; j++) {

if (board[j][i].equals(sign)) {

count++;

if (count == 5) {

return true;

}

} else {

count = 0;

}

}

}

// 扫描斜右下

// 在横向扫描基础上 外层套一个循环 以k为标识

// 坐标x-y的范围在-SIZE+1到SIZE-1之间

// 当x-y的值相等时 在同一右下斜线上

for (int k = -SIZE + 1; k = SIZE - 1; k++) {

count = 0;

for (int i = 0; i SIZE; i++) {

for (int j = 0; j SIZE; j++) {

if (i - j == k) {

if (board[i][j].equals(sign)) {

count++;

if (count == 5) {

return true;

}

} else {

count = 0;

}

}

}

}

}

// 扫描斜左边上

// 方法同上 坐标x+y的值相等时 在同一左上斜线上

for (int k = -SIZE + 1; k = SIZE - 1; k++) {

count = 0;

for (int i = 0; i SIZE; i++) {

for (int j = 0; j SIZE; j++) {

if (i + j == k) {

if (board[i][j].equals(sign)) {

count++;

if (count == 5) {

return true;

}

} else {

count = 0;

}

}

}

}

}

return false;

}

}

JAVA五子棋程序代码分析(1)

楼主要是觉得看的不舒服可以拷到记事本里看~ import java.applet.*; import java.awt.*; import java.awt.event.*; import java.applet.Applet; import java.awt.Color; //这一段import就不说了,下面要用到的就import进来 public class wuziqi extends Applet implements ActionListener,MouseListener,MouseMotionListener,ItemListener //继承Applet表明是个applet,后面的接口必须要实现每个接口的所有方法 { int color_Qizi=0;//旗子的颜色标识 0:白子 1:黑子 int intGame_Start=0;//游戏开始标志 0未开始 1游戏中 int intGame_Body[][]=new int[16][16]; //设置棋盘棋子状态 0 无子 1 白子 2 黑子 Button b1=new Button("游戏开始"); Button b2=new Button("重置游戏"); //两个按钮 Label lblWin=new Label(" "); //这个label用来显示最后输赢信息的,先留空 Checkbox ckbHB[]=new Checkbox[2]; //用来表明选择黑气或白棋先走的checkbox CheckboxGroup ckgHB=new CheckboxGroup(); //两个checkbox必须放在同一个checkboxgroup里才能做到单选 public void init() //初始化,堆砌界面 { setLayout(null); //不设布局管理器 addMouseListener(this); //将本类作为鼠标事件的接口响应鼠标动作 add(b1); //将事先定义好的第一个按钮添加入界面 b1.setBounds(330,50,80,30); //设置第一个按钮左上角的位置和大小 b1.addActionListener(this); //将本类作为按钮事件的接口响应按钮动作 add(b2); //将事先定义好的第二个按钮添加进去 b2.setBounds(330,90,80,30); /设置第二个按钮左上角的位置和大小 b2.addActionListener(this); //将本类作为按钮事件的接口响应按钮动作 ckbHB[0]=new Checkbox("白子先",ckgHB,false); //new一个checkbox ckbHB[0].setBounds(320,20,60,30); //设置左上角位置和大小 ckbHB[1]=new Checkbox("黑子先",ckgHB,false); //new第二个checkbox ckbHB[1].setBounds(380,20,60,30); //设置左上角位置和大小 add(ckbHB[0]); //将第一个checkbox加入界面 add(ckbHB[1]); //将第二个checkbox加入界面 ckbHB[0].addItemListener(this); //将本类作为其事件接口来响应选中动作 ckbHB[1].addItemListener(this); //将本类作为其事件接口来响应选中动作 add(lblWin); //将标签加入界面 lblWin.setBounds(330,130,80,30); //设置标签的左上角位置和大小 Game_start_csh(); //调用游戏初始化 } public void itemStateChanged(ItemEvent e) //ItemListener接口中的方法,必须要有 { if (ckbHB[0].getState()) //选择黑子先还是白子先 { color_Qizi=0; //白棋先 } else { color_Qizi=1; //黑棋先 } } public void actionPerformed(ActionEvent e) //ActionListener接口中的方法,也是必须的 { Graphics g=getGraphics(); //这句话貌似可以去掉,g是用来画图或者画界面的 if (e.getSource()==b1) //如果动作的来源是第一个按钮 { Game_start(); //游戏开始 } else //否则 { Game_re(); //游戏重新开始 } } public void mousePressed(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有 public void mouseClicked(MouseEvent e) //鼠标单击时 { Graphics g=getGraphics(); //获得画笔 int x1,y1; x1=e.getX(); //单击处的x坐标 y1=e.getY(); //单击处的y坐标 if (e.getX()20 || e.getX()300 || e.getY()20 || e.getY()300) //在棋盘范围之外 { return; //则这是不能走棋的,直接返回 } //下面这两个if和两个赋值的作用是将x和y坐标根据舍入原则修改成棋盘上格子的坐标 if (x1%2010) { x1+=20; } if(y1%2010) { y1+=20; } x1=x1/20*20; y1=y1/20*20; set_Qizi(x1,y1); //在棋盘上画上一个棋子 } public void mouseEntered(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有 public void mouseExited(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有 public void mouseReleased(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有 public void mouseDragged(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有 public void mouseMoved(MouseEvent e){} //MouseListener接口中的方法,用不到所以留个空,但一定要有 public void paint(Graphics g) //重绘和applet程序装载的时候会调用这个绘制的过程 { draw_qipan(g); //画棋盘 }

求一个简单的JAVA五子棋代码!! 网上复制的别来了!

以下是现写的 实现了两人对战 自己复制后运行把 没什么难度 类名 Games

import java.util.Scanner;

public class Games {

private String board[][];

private static int SIZE = 17;

private static String roles = "A玩家";

//初始化数组

public void initBoard() {

board = new String[SIZE][SIZE];

for (int i = 0; i SIZE; i++) {

for (int j = 0; j SIZE; j++) {

// if(i==0){

// String str = "";

// str += j+" ";

// board[i][j]= str;

// }else if(i!=0j==0){

// String str = "";

// str += i+" ";

// board[i][j]= str;

// }else{

board[i][j] = "╋";

// }

}

}

}

//输出棋盘

public void printBoard() {

for (int i = 0; i SIZE; i++) {

for (int j = 0; j SIZE; j++) {

System.out.print(board[i][j]);

}

System.out.println();

}

}

//判断所下棋子位置是否合理

public boolean isOk(int x, int y) {

boolean isRight = true;

if (x = 16 || x 1 || y = 16 | y 1) {

//System.out.println("输入错误,请从新输入");

isRight = false;

}

if (board[x][y].equals("●") || board[x][y].equals("○")) {

isRight = false;

}

return isRight;

}

//判断谁赢了

public void whoWin(Games wz) {

// 从数组挨个查找找到某个类型的棋子就从该棋子位置向右,向下,斜向右下 各查找5连续的位置看是否为5个相同的

int xlabel;// 记录第一次找到某个棋子的x坐标

int ylabel;// 记录第一次找到某个棋子的y坐标

// ●○╋

// 判断人是否赢了

for (int i = 0; i SIZE; i++) {

for (int j = 0; j SIZE; j++) {

if (board[i][j].equals("○")) {

xlabel = i;

ylabel = j;

// 横向找 x坐标不变 y坐标以此加1连成字符串

String heng = "";

if (i + 5 SIZE j + 5 SIZE) {

for (int k = j; k j + 5; k++) {

heng += board[i][k];

}

if (heng.equals("○○○○○")) {

System.out.println(roles+"赢了!您输了!");

System.exit(0);

}

// 向下判断y不变 x逐增5 连成字符串

String xia = "";

for (int l = j; l i + 5; l++) {

xia += board[l][j];

// System.out.println(xia);

}

if (xia.equals("○○○○○")) {

System.out.println(roles+"赢了!您输了!");

System.exit(0);

}

// 斜向右下判断

String youxia = "";

for (int a = 1; a = 5; a++) {

youxia += board[xlabel++][ylabel++];

}

if (youxia.equals("○○○○○")) {

System.out.println(roles+"赢了!您输了!");

System.exit(0);

}

}

}

}

}

// 判断电脑是否赢了

for (int i = 0; i SIZE; i++) {

for (int j = 0; j SIZE; j++) {

if (board[i][j].equals("●")) {

xlabel = i;

ylabel = j;

// 横向找 x坐标不变 y坐标以此加1连成字符串

String heng = "";

if (j + 5 SIZE i + 5 SIZE) {

for (int k = j; k j + 5; k++) {

heng += board[i][k];

}

if (heng.equals("●●●●●")) {

System.out.println(roles+"赢输了!您输了!");

System.exit(0);

}

// 向下判断y不变 x逐增5 连成字符串

String xia = "";

for (int l = i; l i + 5; l++) {

xia += board[l][ylabel];

// System.out.println(xia);

}

if (xia.equals("●●●●●")) {

System.out.println(roles+"赢了!您输了!");

System.exit(0);

}

// 斜向右下判断

String youxia = "";

for (int a = 1; a = 5; a++) {

youxia += board[xlabel++][ylabel++];

}

if (youxia.equals("●●●●●")) {

System.out.println(roles+"赢了!您输了!");

System.exit(0);

}

}

}

}

}

}

public static void main(String[] args) {

Games wz = new Games();

Scanner sc = new Scanner(System.in);

wz.initBoard();

wz.printBoard();

while (true) {

System.out.print("请"+roles+"输入X,Y坐标,必须在0-15范围内,xy以空格隔开,输入16 16结束程序");

int x = sc.nextInt();

int y = sc.nextInt();

if (x == SIZE y == SIZE) {

System.out.println("程序结束");

System.exit(0);

}

if (x SIZE || x 0 || y SIZE | y 0) {

System.out.println("输入错误,请从新输入");

continue;

}

//如果roles是A玩家 就让A玩家下棋,否则就让B玩家下棋。

if (wz.board[x][y].equals("╋")roles.equals("A玩家")) {

wz.board[x][y] = "○";

wz.printBoard();

//判断输赢

wz.whoWin(wz);

}else if(wz.board[x][y].equals("╋")roles.equals("B玩家")){

wz.board[x][y] = "●";

wz.printBoard();

//判断输赢

wz.whoWin(wz);

} else {

System.out.println("此处已经有棋子,从新输入");

continue;

}

if(roles.equals("A玩家")){

roles = "B玩家";

}else if(roles.equals("B玩家")){

roles = "A玩家";

}

}

}

}


文章名称:java五子棋博弈代码 五子棋Java代码
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