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使用FileStream读写文件
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文件头:
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
读文件核心代码:
byte[] byData = new byte[100];
char[] charData = new char[1000];
try
{
FileStream sFile = new FileStream("文件路径",FileMode.Open);
sFile.Seek(55, SeekOrigin.Begin);
sFile.Read(byData, 0, 100); //第一个参数是被传进来的字节数组,用以接受FileStream对象中的数据,第2个参数是字节数组中开始写入数据的位置,它通常是0,表示从数组的开端文件中向数组写数据,最后一个参数规定从文件读多少字符.
}
catch (IOException e)
{
Console.WriteLine("An IO exception has been thrown!");
Console.WriteLine(e.ToString());
Console.ReadLine();
return;
}
Decoder d = Encoding.UTF8.GetDecoder();
d.GetChars(byData, 0, byData.Length, charData, 0);
Console.WriteLine(charData);
Console.ReadLine();
写文件核心代码:
FileStream fs = new FileStream(文件路径,FileMode.Create);
//获得字节数组
byte [] data =new UTF8Encoding().GetBytes(String);
//开始写入
fs.Write(data,0,data.Length);
//清空缓冲区、关闭流
fs.Flush();
fs.Close();
2、使用StreamReader和StreamWriter
文件头:
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
StreamReader读取文件:
StreamReader objReader = new StreamReader(文件路径);
string sLine="";
ArrayList LineList = new ArrayList();
while (sLine != null)
{
sLine = objReader.ReadLine();
if (sLine != null!sLine.Equals(""))
LineList.Add(sLine);
}
objReader.Close();
return LineList;
StreamWriter写文件:
FileStream fs = new FileStream(文件路径, FileMode.Create);
StreamWriter sw = new StreamWriter(fs);
//开始写入
sw.Write(String);
//清空缓冲区
sw.Flush();
//关闭流
sw.Close();
fs.Close();
===================================================================================
方式一:用FileStream
//实例化一个保存文件对话框
SaveFileDialog sf = new SaveFileDialog();
//设置文件保存类型
sf.Filter = "txt文件|*.txt|所有文件|*.*";
//如果用户没有输入扩展名,自动追加后缀
sf.AddExtension = true;
//设置标题
sf.Title = "写文件";
//如果用户点击了保存按钮
if(sf.ShowDialog()==DialogResult.OK)
{
//实例化一个文件流---与写入文件相关联
FileStream fs = new FileStream(sf.FileName,FileMode.Create);
//获得字节数组
byte [] data =new UTF8Encoding().GetBytes(this.textBox1.Text);
//开始写入
fs.Write(data,0,data.Length);
//清空缓冲区、关闭流
fs.Flush();
fs.Close();
}
方式二:用StreamWriter
//实例化一个保存文件对话框
SaveFileDialog sf = new SaveFileDialog();
//设置文件保存类型
sf.Filter = "txt文件|*.txt|所有文件|*.*";
//如果用户没有输入扩展名,自动追加后缀
sf.AddExtension = true;
//设置标题
sf.Title = "写文件";
//如果用户点击了保存按钮
if (sf.ShowDialog() == DialogResult.OK)
{
//实例化一个文件流---与写入文件相关联
FileStream fs = new FileStream(sf.FileName, FileMode.Create);
//实例化一个StreamWriter--与fs相关联
StreamWriter sw = new StreamWriter(fs);
//开始写入
sw.Write(this.textBox1.Text);
//清空缓冲区
sw.Flush();
//关闭流
sw.Close();
fs.Close();
}
string FileName = Guid.NewGuid().ToString() + ".txt"; //GUID生成唯一文件名
StringBuilder ckpw = new StringBuilder("\"凭证输出\", \"V800\", \"001\", \"东风随州专用汽车有限公司\"," + "\"F89自由项16\", \"F90审核日期:\"");
if (!FileIO.IsFolderExists(Server.MapPath("pzsc")))
FileIO.CreaterFolder(Server.MapPath(""), "");
string filePath = Server.MapPath("pzsc") + "\\" + FileName;
System.IO.StreamWriter sw = new System.IO.StreamWriter(filePath, false, Encoding.GetEncoding("GB2312"));//创建的时候需要指定编码格式,默认是UTF-8,中文显示乱码
sw.WriteLine(ckpw.ToString());
sw.Close();
方式三:用BinaryWriter
//实例化一个保存文件对话框
SaveFileDialog sf = new SaveFileDialog();
//设置文件保存类型
sf.Filter = "txt文件|*.txt|所有文件|*.*";
//如果用户没有输入扩展名,自动追加后缀
sf.AddExtension = true;
//设置标题
sf.Title = "写文件";
//如果用户点击了保存按钮
if (sf.ShowDialog() == DialogResult.OK)
{
//实例化一个文件流---与写入文件相关联
FileStream fs = new FileStream(sf.FileName, FileMode.Create);
//实例化BinaryWriter
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(this.textBox1.Text);
//清空缓冲区
bw.Flush();
//关闭流
bw.Close();
fs.Close();
}
C#缓存流示例------用缓存流复制文件
C#文件处理操作必须先导入命名空间:using System.IO;
背景:使用VS2005、一个按钮、一个窗体、C#缓存流、把D:\KuGoo\爱得太多.wma复制到D:\并更名为love.wma,即:D:\love.wma
在按钮的Click事件中添加如下代码:
private void button1_Click(object sender, EventArgs e)
{
//创建两个文件流 一个是源文件相关,另一个是要写入的文件
FileStream fs = new FileStream(@"D:\KuGoo\爱得太多.wma",FileMode.Open);
FileStream fs2 = new FileStream(@"D:\love.wma",FileMode.Create);
//创建一个字节数组,作为两者之间的媒介
//好比两个人拿苹果,这个字节数组就好比一个篮子,一个人作死的把苹果送到篮子里面,
//而我就可以作死得拿苹果,通过这个媒介我们互不干扰,
//不需要互相等待【她往篮子里面放了苹果我才可以去拿】,提高了效率
byte[] data = new byte[1024];
//创建两个缓冲流,与两个文件流相关联
BufferedStream bs = new BufferedStream(fs);
BufferedStream bs2= new BufferedStream(fs2);
//fs作死的读,fs2作死的写,直到fs没有字节可读fs2就不写了
//好比,一个人作死的往篮子里面丢苹果,另一个人作死得往篮子里面拿苹果,直到篮子里面没有苹果拿了为止
//即--那个人没有苹果往篮子里面放了
while(fs.Read(data,0,data.Length)0)
{
fs2.Write(data,0,data.Length);
fs2.Flush();
}
//关闭流,好比两个人累了,都要休息 呵呵o(∩_∩)o...
fs.Close();
fs2.Close();
}
C#内存流示例-----用内存流来读取图片
C#文件处理操作必须先导入命名空间:using System.IO;
背景:一个窗体、一个pictureBox、一个lable[没有选择图片,lable的text为"图片未选择"],在pictureBox1的Click事件中添加如下代码:
private void pictureBox1_Click(object sender, EventArgs e)
{
//实例化一个打开文件对话框
OpenFileDialog op = new OpenFileDialog();
//设置文件的类型
op.Filter = "JPG图片|*.jpg|GIF图片|*.gif";
//如果用户点击了打开按钮、选择了正确的图片路径则进行如下操作:
if(op.ShowDialog()==DialogResult.OK)
{
//清空文本
this.label1.Text = "";
//实例化一个文件流
FileStream fs = new FileStream(op.FileName, FileMode.Open);
//把文件读取到字节数组
byte[] data = new byte[fs.Length];
fs.Read(data, 0, data.Length);
fs.Close();
//实例化一个内存流---把从文件流中读取的内容[字节数组]放到内存流中去
MemoryStream ms = new MemoryStream(data);
//设置图片框 pictureBox1中的图片
this.pictureBox1.Image = Image.FromStream(ms);
}
}
你是想读取游戏进程吧 这个问题刚开始也 让我郁闷了很久 其实很多 游戏对读取内存做了特殊处理 常规的 调用api打开进程 读取内存 无效可以尝试 用token 直接调用就ok了 返回true说明调用成功下面是详细代码 Public Class ToKen
#Region "常数及结构声明"
Private Const SE_PRIVILEGE_ENABLED As Int32 = 2
Private Const EWX_SHUTDOWN As Int32 = 1
Private Const EWX_REBOOT As Int32 = 2
Private Const EWX_LOGOFF As Int32 = 0
Private Structure LUID_AND_ATTRIBUTES
Public pLuid As LUID
Public Attributes As Integer
End Structure
Private Structure LUID
Dim LowPart As Int32
Dim HighPart As Int32
End Structure
Private Structure TOKEN_PRIVILEGES
Public PrivilegeCount As Integer
Public Privileges As LUID
Public Attributes As Int32
End Structure
#End Region#Region "API声明"
Private Declare Function LookupPrivilegeValue Lib "advapi32.dll" Alias "LookupPrivilegeValueA" (ByVal lpSystemName As String, ByVal lpName As String, ByRef lpLuid As LUID) As Int32
Private Declare Function AdjustTokenPrivileges Lib "advapi32.dll" (ByVal TokenHandle As IntPtr, ByVal DisableAllPrivileges As Int32, ByRef NewState As TOKEN_PRIVILEGES, ByVal BufferLength As Int32, ByRef PreviousState As TOKEN_PRIVILEGES, ByRef ReturnLength As Int32) As Int32
Private Declare Function OpenProcessToken Lib "advapi32.dll" (ByVal ProcessHandle As IntPtr, ByVal DesiredAccess As Integer, ByRef TokenHandle As IntPtr) As Boolean
#End Region
#Region "获取全部权限"
Public Function ToKenPrivileges() As Boolean
Dim hdlTokenHandle As Integer
Dim tmpLuid As LUID
Dim tkp As TOKEN_PRIVILEGES
Dim tkpNewButIgnored As TOKEN_PRIVILEGES
Dim lBufferNeeded As Integer
Dim currentProcess As Process = Process.GetCurrentProcess()
If OpenProcessToken(currentProcess.Handle, HF00FF, hdlTokenHandle) Then
LookupPrivilegeValue("", "SeDebugPrivilege", tmpLuid)
tkp.PrivilegeCount = 1
tkp.Privileges = tmpLuid
tkp.Attributes = SE_PRIVILEGE_ENABLED
Return AdjustTokenPrivileges(hdlTokenHandle, False, tkp, Len(tkpNewButIgnored), tkpNewButIgnored, lBufferNeeded)
End If
End Function
#End Region
End Class
这说明你调用 API 传参存在问题。
首先有没有设置结构体内存对齐?
[StructLayout(LayoutKind.Sequential)] 加了吗?
COLORREF 不要用 Color 代替,用 int 代替
TCHAR cfFaceName[32] 定义为 Byte 数组也可以,带在传参前,必须初始化为 32 个长度