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Downgrading is the act of loading a world in an older version than the version of that world last loaded. Downgrading is dangerous; it causes the world to be prone to corruption, data loss or crash.
The downgrading screen.
In the singleplayer menu, if a world was last loaded in a version newer than the one being run, the version name of the world is displayed in red. When moving the mouse over the world, an exclamation mark appears to the left of the play button in the world icon on the left. While hovering over the world icon, the exclamation mark turns red and a tooltip appears with red text stating: "World was saved in a newer version, loading this world could cause problems!". Trying to load the world causes a screen to pop up with text that says:
Downgrading a world is not supported
This world was last played in version
The screen also has three buttons: "Create Backup and Load", "I know what I'm doing!", and "Cancel". The actions when clicking are shown in the table below.
Key | Action |
---|---|
Create Backup and Load | Creates a backup and then proceeds to load the world. |
I know what I'm doing! | Opens the world without making a backup. |
Cancel | Takes the user back to the single player menu screen. |
When downgrading a world, the version of the world when it was last loaded will change to the current version.
The consequences of downgrading a world are of follows:
For example, if you're on version 1.19 and want to get infinite enchanted golden apples, don't directly downgrade the world to version 1.8. Instead, set your render distance to the lowest, go around 200 blocks away from spawn and then downgrade your world to a version after 1.8 but before the latest version (for example, 1.13-1.15). This is required so that the world shows up on the 1.8 world selection menu. Then go to version 1.8 and craft your enchanted golden apples.
Before doing this though, put your items in an unloaded chunk so that they'll be safe and won't get deleted by the game. Also, try to avoid places that have newer blocks/items/structures/biomes, etc., as the game will get confused and will immediately delete the newer additions, as they didn't exist yet in those versions.
An example of a chunk error due to downgrading.
Before 1.14.3, players can put multiple types of Protection on one armor piece, thereby reducing 80% of all damage types, something which was impossible before.
Able to see features only present in older versions of the game. Seen are the Far Lands, a terrain generation glitch that only existed from Infdev until Beta 1.7.3, in Beta 1.8, they are completely removed.
A mangrove swamp brought from 1.19.2 to 1.18.1.
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